How to Expand your Dropzone Commander Armies, After discussing how I should expand my two player starter on Hawk Wargames Forums a couple of people came to my assistance with very good suggestions.
A member called BlackLegion gave me a terrific link on how to expand your Dropzone Commander armies. Building a DZC Army on a Budget.
Another member J.D. Welch also thought it was a good idea to get another two player starter set.
How to Expand your Dropzone Commander Armies
UCM Army List
- 3 x Condor Medium Dropships
- 3 x Sabre Main Battle Tanks
- 3 x Rapier AA Tanks
- 2 x Bear APC’s
- 30 x Colonial Legionnaires, The additional infantry is most welcome as well.
- 1 x Albatross heavy dropship: will provide you with the classic UCM brick (6 Sabres and 3 Rapiers) which can really hold its own against most foes.
- Commander – Kodiak: It’s durable but slow, definitely keyed to sit back and call down orbital bombardment wherever you need something dead. Thanks to the recent errata. The Kodiak now has a small template for its Orbital Strike, giving it even greater lethality.
- UCM Command Deck: Supports the team, makes the enemy scream. Strong support for your aircraft and CQB battles.
- 2 x Raven Type-A: The UCM light dropships get your infantry around the table much faster than Condors. Seriously consider two blisters if you are able
- 2 x Archangel Interceptors: These inexpensive Fast Movers let you take advantage of the UCM’s aircraft-slanted command deck. And provide valuable backfield striking power against enemy artillery and dropships that your slower tanks lack.
The Scourge Army List
- 3 x Marauder Medium Dropships
- 3 x Hunter Main Grav-Tanks
- 3 x Reaper AA Grav-Tanks
- 2 x Invader APC’s
- 30 x Scourge Warriors
- Commander – Desolator: Aside from being your basic commander and one of the coolest models in the game., The King Squid lets you fly around going all Independence Day on formations of enemy armour and buildings whenever you want.
- Scourge Command Deck: The Scourge Command Deck brings crucial survivability and tricks to their army. Traits that make the Scourge more dependent upon Command Cards than most other armies.
- 2 x Intruder Alpha: Scourge’s light dropships have a 30” move, allowing you to zip around the battlefield grabbing objectives. They’re also useful for carrying units of Destroyers (see below).
- 2 x Intruder Beta: The Beta variant carry the Scourge scout units, allowing you to spread your command radius around the table.
- 4 x Destroyers bases: Arguably the toughest infantry in the game. Destroyers are a huge boost to the Scourge army with strong CQB skill, incredible toughness. And reliable anti-tank shooting. They’re tough enough they can search for objectives in buildings further forward or more exposed to enemy fire than Scourge Warriors.
- 8 x Prowlers or 8x Minders: The Scourge has the best scout units in the game in the ground-based Prowlers and the flying Minders. Because the Scourge benefits so much from Command Cards. Scout units are essential to spreading your Sphere of Influence. And it doesn’t hurt that both units are incredibly cheap and strong for their cost (Prowlers have a massive E11 close combat attack, while Minders have a 2+ accuracy E6 AA shot).
- 2 x Reaver Heavy Gunships: If you have a few extra quid, these versatile gunships are a huge boon to the Scourge army. With 24” aircraft movement and 2 E10 + 1 E9 shots that can be spread amongst different targets. These things are a great way to counter light armour or ambush enemy ground units without AA cover.
Sources
Hawk Wargames Forums
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