My Solo book library for wargaming consists of the following titles this is not an exhaustive library is just some of my favourites on the subject.
My Solo Wargaming Book Library
The Solo Wargaming Guide by William Silvester (2013)

Can’t find a tabletop wargame opponent?. This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favourite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer’s needs. Novices and veterans alike can employ these ideas and innovations to further the thrill of pitting army against army without the need for another player. Features methodologies for campaigns (mobilization, weather, logistics, morale, alliances, revolts, sieges, and mutinies), sea campaigns, integrating fantasy, tactical actions (terrain, weather, commander’s competency, concealment, ambushes, and minefields), and air warfare.
Guide To Solo Wargaming by Stuart Asquith (2006)

A revised edition has been published by Caliver Press and is available from their website. War gaming as a hobby or pastime seems to continually grow in popularity. While there are many war gamers that belong to clubs and enjoy the experience. There is possibly an equal number who either choose not to join a club. Or do not have access to one.
There are many advantages to being a solo wargamer and it is intended that this book will outline some of them. The solo wargamer has the opportunity look into such overlooked aspects such as:
- troop organisation
- re-supply
- campaigns
- the effect of the weather
- rule mechanisms
However, no matter how keen the potential solo players might be. Ideas for campaigns, battles and scenarios are needed before solo war games can be satisfactorily conducted. The purpose of this book is to provide just that type of information. Either by creating new systems, or adapting existing ones. All the suggested ideas are offered for adaption, alteration and extension as required by the solo war gamer.
Guide To Solo Wargaming by Stuart Asquith (1988)

A guide to Solo Wargaming; from small-scale skirmishes to campaigns; tips and suggestions including chance cards, and postal play.
Programmed Wargames Scenarios by Charles Grant

A series of tactical situations is described, with no particular emphasis on any historical period. They are, for the most part, designed to work with any period. Though a few may not work for all periods. Two forces, red and blue, described. Its left to the reader to fit their forces into these parameters. The scenarios are grouped as either “Attack and Defence” (10 scenarios) or “Encounter” (8 scenarios) types.
Tony Bath’s Ancient Wargaming (2011)

Tony Bath’s early inspiration was the force that launched ancient wargaming. With his friend Donald Featherstone, he pioneered the first table top ancient battles and the most well-known of all wargaming campaigns, the Legend of Hyboria. In 1965, he founded the Society of Ancients and it’s journal Slingshot. This compilation of his work includes: The Peltast and Pila Ancient Wargaming Rules The complete book, Setting up a Wargames Campaign The Legend of Hyboria (including notes on the conclusion of that climactic campaign).
Setting up a Wargames Campaign is a complete guide to setting up an ancient and medieval campaign and has chapters on: Map movement, Contact, battles and after effects, Playing with umpires and without, Supplies and replacements, Guidelines on running campaigns in other periods. As Donald Featherstone said, ‘a perfect little book’ This book has been produced in partnership with the Society of Ancients. The History of Wargaming Project is edited by John Curry.
Setting Up A Wargames Campaign

Includes the full rules for the famous Hyborian campaign. And the full low down on map movement
- contacts and battles
- umpiring
- supply and finance
- characterisation
- campaign newspapers
- political skullduggery and adaptions for all eras.
Donald Featherstone’s Solo Wargaming (2013)

Solo wargaming is about creating entertaining and challenging games while commanding both sides of the battle. The original of this book is much sought after. And I am particularly pleased to be able to include it in the History of Wargaming Project.
Solo Wargaming by Donald Featherstone (1973)

Solo wargaming is about creating entertaining and challenging games while commanding both sides of the battle.
Battle Notes for Wargamers Solo Wargaming Edition (2011)

Donald Featherstone has revised his classic book on various battles. The book describes 15 key battles with the solo wargamer in mind. Including the enemy forces, terrain, enemy orders and other factors leading to surprise.
Battle Notes for Wargamers by Donald Featherstone (1973)

Refighting old battles is a real possibility within the range of every keen wargamer. It is possible to simulate the major, and best known, historical conflicts. But the size of the armies and the extensive battlefields will often make the resemblance one of name only.
However, history abounds with smaller battles eminently suitable for reconstruction. Because of the relatively low numbers of troops and the compactness of the terrain. This book lists fifteen such affrays, and the troops who took part include the legions of:
- Julius Caesar
- English archers and French knights
- Cavaliers and Roundheads
- American Militia
- Napoleonic French and their British opponents
- Federals and ‘Rebs
- General Custer and Chief Sitting Bull
- Boers
- ANZACs at Gallipoli
- British Commandos
- UN infantry in Korea
Each action is described in detail, together with suggestions on its reconstruction as a wargame. With maps of the battles and the table-top terrain. There are sections giving advice on assembling that terrain and an appendix on rules controlling the wargame. Plus a list of commercial suppliers of period soldiers. A comprehensive bibliography covers all fifteen battles and wargaming in general. Revelling new and important aspects of wargaming that even a beginner can understand. The pages of this book breathe new life and colour into an already fascinating hobby.
Wargaming Campaigns by Donald Featherstone (2011)

The classic book on creating wargaming campaigns with 19 examples of such campaigns. Don choose each one to illustrate different aspects of producing such entertaining games
War Game Campaigns by Donald Featherstone (1970)

Sources
Other blog categories that may be of interest. 10mm ACW Project, 10mm AWI Project, 10mm AZW Project, 10mm CGW Project, 10mm FIW Project, 10mm Sci-Fi Projects, Aliens, Dropzone Commander, Terra Nova, 10mm WWI Project, 10mm WWII Project, 10mm Zombie Project, Battle Reports & Scenarios, Making Scenery & Terrain, Painting Guides, Shows & Events, Solo Wargaming, Wargaming Projects, Wargaming Rules.
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